History of video games 1990-1998
1990
Super Mario Bros. 3, the best selling game in the history ofNintendo, is released. Despite facing competition from Sega Genesis and TurboGrafx, NES had its best year. The island had alittle extra help from software firms that have launched cartridges with chips for the graphics were better.
In Japan, the Super Famicom, Super NES for Brazilians, is released. The 16-bit console from Nintendo, mutatis mutandis, is that most resembles the current consoles. Accompanied by SuperMario World, Super Famicom caused massive queues in front ofstores.
1991
Sega plays hard and puts Sonic the Hedgehog on the Mega Driveto compete with the new Nintendo console. The charismaticcharacter, who became Sega's mascot. It lays the Sega CD, aperipheral that allows you to play games on CD-ROM in the MegaDrive.
It happens to Sony's first foray into video game market. The company proposes to launch a CD-ROM, PlayStation, for theSuper NES. The peripheral improve the graphic and sound capabilities with the new format in CD.s.
Panasonic begins marketing campaign of its 3DO ($ 699), the first 32 bits of video game history, developed by 3DO. With the support of large software firms around the world - somedeveloped exclusively for the console - the 3DO seemedinvincible in the beginning. Road Rash, Electronic Arts, was one of the sensations of the island.
The Atari Panther files, outdated technology, and introduces theAtari Jaguar, the company says is the first console 64-bit world.Technically, it is debatable whether or not the Jaguar was 64 bit.In practice the games were only one level above the 16-bitconsoles. Few software houses make games for the Jaguar, but at least for Americans, the island had a sentimental value. Jaguarwas in Rayman, Ubisoft's had its first appearance.
Violence in games like Mortal Kombat and Night Trap underminethe U.S. Senate. Senators Joseph Lieberman and Herbert Kohllaunch an investigation into how the violence of the gamesinterfere in the lives of users. But the real intent is to ban violent games. The video game companies use this opportunity to attack and criticize the release of Mortal Kombat and Night Trap. Afterthe confusion, create a system of censorship by age group andlaunch even more violent games.
At the same time, Nintendo had a failure with the Virtual Boy,which simulated virtual reality but not had many games and graphics in black and red disappointed. Launched in 1995, the production was completed the following year.
Other laptops, like the Bandai WonderSwan and Tiger ElectronicsGame.com appeared without much success.